Johnson transforms into a car and begins accelerating over time. An allied hero can use Hop In when near Johnson to board the car (only 1 allied hero can ride with Johnson). The car will explode upon hitting an enemy hero or obstacle, dealing 300–400 (+160% Total Magic Power)–450–600 (+280% Total Magic Power) Magic Damage to nearby enemies. stunning them for 0.5–1 second (scales with the car’s speed before impact), and creating an electrified zone at the location. The zone continuously deals 60–80 (+20% Total Magic Power) Magic Damage and slows enemies within.
While in the car state, tap Brake to stop immediately or hold Nitrous to continuously gain speed for up to 5 seconds. Johnson’s location will be revealed to the enemy for 3 seconds when casting this skill.
Passive: Johnson’s Physical Defense is increased by 10%–30%.