
Johnson - Roam



Tier: D
Win rate
48.51%
Ban rate
5.01%
For more information and daily rate updates visit: Mobile Legends Hero
Johnson Build
Most Popular
Emblem




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Secondary Build
Emblem




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Spells Build

Johnson Skills

When Johnson’s HP drops below 30%, he gains a 300 (+700% Total Physical Defense) shield for 10 seconds. Cooldown: 100.0 seconds.

Johnson throws his wrench toward the target location, dealing 120–220 (+220% Total Physical Defense) Magic Damage to enemies in its path. Enemies around the landing point are stunned for 0.8 seconds.

Johnson raises his shield, continuously dealing 80–180 (+60% Total Magic Power) Magic Damage to enemies in a fan-shaped area in the target direction and slowing them by 20%. Each instance of damage also increases the enemy’s subsequent damage taken from the skill by 15% (up to 45%). This damage is increased by 60% against creeps.
Johnson can cast Basic Attacks and skills for the duration.

Johnson transforms into a car and begins accelerating over time. An allied hero can use Hop In when near Johnson to board the car (only 1 allied hero can ride with Johnson). The car will explode upon hitting an enemy hero or obstacle, dealing 300–400 (+160% Total Magic Power)–450–600 (+280% Total Magic Power) Magic Damage to nearby enemies. stunning them for 0.5–1 second (scales with the car’s speed before impact), and creating an electrified zone at the location. The zone continuously deals 60–80 (+20% Total Magic Power) Magic Damage and slows enemies within.
While in the car state, tap Brake to stop immediately or hold Nitrous to continuously gain speed for up to 5 seconds. Johnson’s location will be revealed to the enemy for 3 seconds when casting this skill.
Passive: Johnson’s Physical Defense is increased by 10%–30%.
Max Skill Oder:


