PATCH 1.8.08 NOTES
01. HERO ADJUSTMENT
The following uses (↑), (↓), (~) to indicate Buff, Nerf, and Adjustment.
S1, S2, and U are Skill 1, Skill 2, and Ultimate.
Passive (↓)
– Removed Effect: Natalia conceals herself for 5s after remaining in the bush for 2s. She marks an enemy upon drawing close, increasing damage dealt from behind.
– New Effect: Natalia camouflages herself after remaining in the bush for 1s. Taking damage will immediately end the Camouflage state. While she no longer marks enemies, she retains her Enhanced Basic Attacks for 1s after leaving the Camouflage state.
– Initial Crit Damage: 140% >> 150%
– Basic Attack’s Damage: 200 + 130% Physical Attack >> 200 + 110% Physical Attack
S1 – Claw Dash (↑)
– Damage: 185-260 + 40% Physical Attack >> 250-350 + 50% Physical Attack
S2 – Smoke Bomb (~)
– Slow Effect: 25%-50% >> 25%-75%
– Removed the Attack Speed boost and fixed an issue where the actual area of effect didn’t match the area shown.
U – The Hunt (↑)
– Removed the Physical Attack increased for 3s upon casting.
– New Effect: Crit Chance increases by 15-45% When the Ultimate is upgraded.
Aulus (↑)
S1 – Aulus, Charge! (↑)
– Duration: 3s >> 5s
– Cooldown: 10s all level >> 16-14s scale with levels
– New damage reduction effect: Every 10 extra physical attacks increases damage reduction by 1%, up to 60%
S2 – The Power of Axe (↑)
– Cooldown: 10-5s (scale with level) >> 5% at all level
– Attack Speed Boots: 200% at all levels >> 100%-200% (scale with level)
– HP Regen: 25-100 + 35% extra physical attack >> 50-100
U – Undying Fury (↓)
– Hammer Craft: 15% Lifesteal >> 10% Crit Chance
– First damage bonus: 140% extra physical attack >> 100% extra physical attack
– Continuous damage bonus: 60% extra physical attack >> 40% extra physical attack
Alucard (↑)
Passive – Pursuit (↑)
– Deals extra damage when hitting enemies with skills >> Deals extra damage when hitting enemy heroes with skills. (Hitting Minions at the same time doesn’t reduce his damage to heroes)
– Skills Damage Ratio Upon Hitting an Enemy Hero: 1.5x >> 1.3x
– Enhanced Basic Attack’s Damage Ration: 1.2x >> 1.4x
U – Fission Wave (↑)
– New Effect: Gains 5%-15% Hybrid Lifesteal after unlocking the Ultimate.
– Extra Hybrid Lifesteal Upon Casting the Ultimate: 28%-40$ >> 15%-25%
Yu Zhong (↑)
Passive – Cursing Touch (~)
– Optimized Sha Residue’s flying path as it returns to Yu Zhong after it erupts and slightly raised its flight speed (HP Regen speed is now faster).
– New Effect: Yu Zhong gains 30% extra Movement Speed when Sha Residue erupts.
– Removed Sha Essence.
S1 – Dragon Tail (↑)
– Cooldown: 7-5.5s >> 6-4.5s
– Spell Vamp Ratio to Minions: 50% >> 100%
S2 – Soul Grip (↑)
– Slightly increased the range of his Enhanced Basic Attacks.
U – Furious Dive (↓)
– He no longer deals damage to nearby enemies when he enters Dragonoid form.
Ixia (↑)
Attributes (↓)
– Attack Speed Growth: 3.45% >> 2%
S1 – Dual Beam (↑)
– Damage: 125-225 + 60% total physical attack >> 175-300 + 80% total physical attack
U – Full Barrage (↑)
– New Effect: Increases Attack Speed by 50%
Odette (↑)
U – Swan Song (↑)
– New Effect: Use again while her Ultimate is active to dash in the target direction.
Irithel (↑)
U – Heavy Crossbow (↑)
– Cooldown: 45-39 >> 30-24s
– Duration: 15s >> 10s
Lylia (↑)
Passive – Angry Gloom (↑)
– Gloom Flying Speed: 12 >> 16
S2 – Shadow Energy (↑)
– Energy Charging Time: 9s >> 9.8-5s
U – Black Shoes (↓)
– Energy Charging Time: 9s >> 9.8-5s
Zilong (↑)
Passive – Dragon Flurry (↑)
– Damage: 50% total physical attack >> 30 + 40% total physical attack
– HP Regen: 50% total physical attack (1 Time) >> 30 + 20% total physical attack (3 Times)
S2 – Spear Strike (↑)
– Extended Triggering Time: The skill cooldown now also resets if a minion dies within 0.5s after Zilong deals damage to them
Leomord (↑)
Passive – The Oath Keeper (~)
– New Effect: Every 1% of Leomord’s Crit Chance will be converted into 1 Physical Attack.
U – Phantom Steed (↑)
– Cooldown: 45-35s >> 40-30s
Ruby (↑)
S1 – Be Good! (↑)
– Base Damage: 90-215 >> 90 at all levels
– Total Physical Attack bonus: 70%-95% >> 70%-130%
– Cooldown: 4s at all levels >> 4-3s (scales with level)
Ling (↓)
Attributes (↓)
– Attack Speed Ratio: 100% >> 80%
Passive – Cloud Walker (↓)
– Crit Chance Multiplier: 2x >> 1.5x
S2 – Void Crystal (↓)
– Slow Effect: 25%-75% >> 15%-40%
U – Spear Strike (↓)
– Slow Effect from Swipe: 75% >> 40%
– Cooldown: 58-50s >> 60s
Alpha (↓)
Passive – Beta, Advance! (↓)
– Extra Physical Attack bonus: 100% >> 80%
S2 – Force Swing (↓)
– Base Damage: 250-500 >> 180-500
– HP Regen: 100-200 >> 40-200
Freya (↓)
S2 – Spirit Combo (↓)
– Cooldown: 9-6s >> 10-8s
– Time to cast the skill again: 5s >> 3.5s
– Changed skill effects from max attack speed to 200% Attack Speed
Arlott (↓)
U – Final Slash (↓)
– Cooldown: 20-16s >> 30-24s
– Slightly increased the skill’s fore-swing time and added a warning effect.
S1 – Infinite Extension (↑)
– Base Damage: 350-600 >> 425-625
Nana (~)
S1 – Magic Boomerang (↑)
– Base Damage: 245-370 >> 320-440
– Magic Power Bonus: 120% >> 100%
U – Molina Blitz (↓)
– Base Damage: 400-680 >> 440-660
– Magic Power Bonus: 180% >> 160%
Aldous (~)
S1 – Contract: Soul Steal (~)
– Stacks Gained From Siege Minion Kills: 4 >> 10
– Stacks Gained from Nearby Siege Minion Deaths: 2 >> 5
– Skill 1 Damage increase Per Stack: 6 >> 5
Vexana (~)
Passive – Nether Touch (↓)
– Base Damage: 220-500 >> 108-500
U – Eternal Guard (↑)
– Base Damage: 450-750 >> 580-850
– Magic Power Bonus: 200% > 180%
Aldous (~)
Passive – Blood Ancestry (~)
– Siege Minions now drop 2 blood ors when killed.
– Max HP increase Per Orb: 10 >> 8
– Max Mana increase per Orb: 20 >> 15
– Number of Orbs Required for Extra Movement Speed: 50 >> 60
Faramis (~)
S2 – Ghost Bursters (~)
– Nether Energy Bounces on Hero hits: 3 >> 2
– Magic Power Bonus: 72% >> 86%
02. BATTLEFIELD ADJUSTMENTS
[EXP Adjustments]
1. Increased EXP required for Lv. 2-4 and reduced that for Lv. 4-6, but the total EXP required between Lv. 2-6 remains the same.
2. To balance out the EXP adjustments, we’ve buffed the base EXP gained from Horned Lizards, Fire Beetles, and Lava Golems to make junglers reach level 4 sooner. However, reaching level 4 will still take longer than it did before the changes.
3. Increased the team EXP gained from Turtle kills by 12.5%.
[Turrets]
Changed damage dealt to Turrets from 100% Physical Attack + 60% Magic Power to 100% Physical Attack + 100% Magic Power. Mages can push as efficiently now.
03. EQUIPMENT
Great Dragon Spear (New)
[Attributes]
+ 70 Physical Attack
+ 10% Cooldown Reduction
+ 20% Crit Chance
[Unique Passive – Supreme Warrior]
Casting the ultimate grants 15% extra Movement Speed for 7.5s. (Cooldown: 15s)
[Build Path]
Iron Hunting Bow + Legion Sword + Javelin
[Price]
2140
Rapid Boots (↑)
[Attributes]
35% Slow Effect Reduction
Twilight Armor (↑)
[Unique Passive]
Damage Blocked: 300 + 5% Max HP >> 150 + 15% Max HP
Blade Armor (↑)
[Unique Passive]
Damage Reflection: 20% Damage Before Reduction >> 30% Damage Before Reduction
Steel Legplates (↓)
[Price]
530 >> 630
04. EMBLEM
Basic Common Emblem (↓): Hybrid Regen: +15.00 >> +12.00
Agility (↓): Gain extra movement speed: 5% >> 4%
Master Assassin (↑): Increase damage dealt to 1 enemy nearby: 4% >> 5%
Life Drain (↑): Getting a kill or assist restore Mana: 1.5% >> 2.5%
Tenacity (↓): When HP is below 50%, defense are increased: 18% >> 15%
Brave Smite (↓): Dealing damage to the enemy restores max HP: 5% >> 4%
Killing Spree (↑): Recover max HP after killing an enemy: 8% >> 10%