MOBILE LEGENDS PATCH NOTES 1.8.30
01. HERO ADJUSTMENT
The following uses (↑), (↓), (~) to indicate Buff, Nerf, and Adjustment.
S1, S2, and U are Skill 1, Skill 2, and Ultimate.
Moskov (Revamped)
Attributes (↓)
– Physical Attack Growth: 15.5 >> 12.5
Passive (Adjust)
– Skill 1 & Skill 2 Cooldown Reduction for every Basic Attack: 0.8s >> 0.5s
S1 – Abyss Walker (↓)
– Attack Speed Boost: 1.15-1.5x >> 1.15-1.35x
U – Spear of Destruction (↑)
– When Spear of Destruction hits an enemy hero, it creates a shadow behind them and refreshes the cooldown of Abyss Walker. You can use the Ultimate again to cast Abyss Walker from the shadow’s location (shares the same cooldown as the normal skill).
– The flying speed of Spear of Destruction is slightly increased. The spear becomes wider the longer the flight time.
– Longest Slow Duration: 5s >> 3s
– Base Damage: 600-800 >> 340-500.
– Penetrate Damage is now down to 1.1x Base Damage
Masha (↑)
Attributes (↑)
– Basic Attack Speed: 1.05 >> 0.96
– Attack Speed Growth / Level: 1% >> 3.5%
– Base Hybrid Defense: 10 >> 15
Passive – Ancient Strength (↑)
– Remove Effect: Attack Speed increases with HP loss.
– New Effect: She can’t gain Defense from equipment or Emblems. Every 1 Defense she gains is converted into 0.25 Physical Attack.
– When losing the 1st HP bar, gains extra Lifesteal >> Extra Base Hybrid Defense, Healing Received and Resilience.
– When losing the 2nd HP bar, gains extra Lifesteal and Resilience >> Extra Base Hybrid Defense, Healing Received and full Control Immunity.
– Adjusted how Masha recovers HP at the fountain. Now you don’t need to press any buttons to fully recover all her HP bars.
S1 – Wild Power (↑)
– Use Again to Stop Casting >> One-Time Cast
– Revamped Effect: Masha consumes 25% of an HP bar to cast it, gaining Attack Speed and Movement Speed and enhancing her Basic Attack for 4s. Her Enhanced
– Basic Attack deals extra damage based on the target’s Max HP and restores her HP. Continuously hitting heroes or Creeps reduces the cooldown of her 1st skill.
– % Damage Bonus on Target’s Max HP: 1.5%-4% >> 2.5%-4%.
– Cooldown: 10s >> 9s
S2 – Howl Shock (↓)
– Removed Effect: Disarm.
– Requirements: No Cost >> 10% of an HP Bar The projectiles now hit all enemies in the target area and can no longer be blocked by enemy heroes.
U – Thunderclap (~)
– Removed Effect: Control Immunity and Damage Reduction after charging.
– New Effect: Slightly knocks back enemies around the target; disarms and slows the target for 2s.
– Requirements: 50% of Current HP >> 40% of an HP Bar
– Damage Adjustments: Percentage of Masha’s Extra Max HP >> Percentage of the Target’s Current HP
Argus (↑)
Passive – Warmonger (↑)
– HP Regen: 65 + 40% Total Physical Attack >> 200 + 10% Total Physical Attack
– Extra Physical Damage: 155 + 100% Total Physical Attack >> 200 + 100% Total Physical Attack
– New Effect: Extra Attack ignores 40% of the target’s Physical Defense.
– The Skill Recharge logic of the Malice Energy has been adjusted from recharging based on the damage dealt, to recharging every second and on every Basic Attack (critical hit grants extra recharge).
S2 – Meteoric Sword (↑)
– Base Damage: 300-400 + 40% Total Physical Attack >> 300-400 + 100% Total Physical Attack
– New Effect: The Meteoric Sword damage now counts as Basic Attack damage and can trigger Attack Effect.
– New Effect: Argus’ Basic Attack against a cursed target will grant double Malice Energy charging speed.
– Curse no longer deals damage.
U – Eternal Evil (~)
– New Effect: Argus passively increases the charging speed of the Malice Energy.
– Removed Effect: Argus permanently gains 10-30 Physical Attack.
Joy (~)
S2 – Meow, Rhythm of Joy! (↓)
– Removed Effect: Immune to control effects during “Beat Time!”
– Cooldown: 12-9s >> 8s at all levels
U – Ha, Electrifying Beats (↑)
– Her Ultimate now unlocks after she casts her Skill 2 on beat once, but her Ultimate damage still scales with the number of Skill 2 casts on beat.
– New Effect: Her Ultimate with 4 Skill 2 casts on beat makes her immune to control effects during the Ultimate.
– Cooldown: 40-24s >> 24s at all levels
– Damage: 150-270 + 55% Total Magic Power >> 135-235 + 50% Total Magic Power
– Multiple skill hits on the same target will deal 20% less damage each time, down to 20% >> 15% less damage each time, down to 40%.
Roger (↑)
Passive (↑)
– Revamped Passive: In human form, Roger’s Basic Attack and skills deal additional damage equal to 5% of the target’s current HP. In wolf form, Roger’s Basic Attack and skills deal additional damage equal to 5% of the target’s lost HP. This effect can only deal up to 60 additional damage against Creeps.
Human Form – S1 (↑)
– Base Damage: 300-600 >> 250-500
– Total Physical Attack Bonus: 150% >> 125%
Human Form – S2 (↑)
– Revamped Effect: Gains 40% Movement Speed >> Gains Movement Speed and Attack Speed by 20%-40%
Human Form – U (↓)
– Optimized the control experience: Removed the backswing time after Roger lunges. He can move or attack immediately after he lunges.
Wolf Form – S1 (↓)
– Base Damage: 300-600 >> 250-500
– Total Physical Attack Bonus: 150% >> 125%
Khaleed (↑)
S1 – Desert Tornado (↑)
– The skill will now cast 3 times with or without hitting a target.
– Slightly increased the dash speed.
– Base Damage: 180-480 + 125% Physical Attack >> 200-400 + 140% Physical Attack
– Damage on Minions: 50% >> 50%-75%
– Remove Effect: 15% damage increase per hit.
– Slightly reduced Khaleed’s Energy Regen per jump.
S2 – Quicksand Guard (↓)
– Damage Reduction: 50%-70% >> 35%-50%
U – Raging Sandstorm (↑)
– Slightly increased channelling speed.
Alucard (~)
Passive – Pursuit (↓)
– Removed Effect: Deals increased damage when hitting only one hero.
S2 – Whirling Smash (↑)
– Base Damage: 320-420 >> 345-570
– Cooldown: 5s at all levels >> 6-4s
U – Fission Wave (↑)
– Hybrid Lifesteal from Ultimate Upgrades: 5%-15% >> 10%-30%
– Slow Duration: 50% >> 30%
– Slow Effect: 50% >> 30%
– New Effect: His Ultimate absorbs Hybrid Defense from nearby enemy heroes.
– Removed Effect: His Ultimate grants extra Hybrid Lifesteal.
– Removed Effect: His Ultimate grants extra Hybrid Lifesteal.
Chang'e (↑)
Passive – Trouble Maker (~)
– Removed the damage increase effect. Slows the target by 1% per stack, up to 20%
S1 – Starmoon Shockwave (~)
– Damage: 300-450 + 120% Magic Power >> 350-500 + 130% Magic Power
– Slow Effect: 20% >> 10%
S2 – Crescent Moon (↑)
– Extra Physical Attack Bonus: 15% >> 35%
U – Meteor Shower (↑)
– Damage: 50-80 + 30% Magic Power >> 60-90 + 33% Magic Power
Tigreal (↑)
S2 – Sacred Hammer (↓)
– Cooldown: 12.5-10s >> 16-13s
U – Implosion (↑)
– Cooldown: 45-37s >> 55-45s
– New Effect: The first pull also stuns enemies, but it can’t be used again immediately after interruption.
Harith (↑)
Passive – Key Insight (↑)
– Revamped Effect: According to the number of nearby enemy heroes, Harith gains up to 45% Resilience >> up to 35% Hybrid Lifesteal.
U – Zaman Force (↑)
– New Effect: Harith gains 15% Resilience within the range of his Ultimate.
Minsitthar (↑)
S1 – Spear of Glory (↑)
– New Effect: Minsitthar can cast other skills while retracting the spear.
Guinevere (↑)
S2 – Spatial Migration (↑)
– New Effect: The first strike now briefly stuns the target hit (to better ensure that the second strike hits and knocks the target airborne).
U – Violet Requiem (~)
– Additional Airborne Chances: 6 >> 8
– New Effect: Cooldown: 45-35s >> 52-40s
Yve (↑)
S2 – Void Crystal (↑)
– Slow Effect: Initial 15%, up to 40% >> Initial 25%, up to 50%
U – Spear Strike (↑)
– Slow Effect from Swipe: 40% >> 50%
Gusion (↑)
S1 – Sword Spike (↑)
– Gusion is immune to control effects when he moves behind the marked target.
Julian (↑)
S3 – Chain (↑)
– Slightly increased the cast range to match the range of his enhanced Skill 3.
Cecilion (↑)
S1 – Bat Impact (↑)
– Path Damage Bonus from Max Mana: 5% >> 7%
– End Damage Bonus from Max Mana: 10% >> 14%
Arlott (↑)
S2 – Vengeance (↑)
– Base Damage: 110-310 >> 135-335
Valentina (↓)
U – I Am You (↓)
– Cooldown: The stolen Ultimate’s cooldown is 120%-100% >> 120% (at all levels) of the target’s cooldown
Nolan (↓)
S1 & S2 (↓)
– Cooldown: 1.5-1s >> 2-1s
U – Fracture (↓)
– Cooldown: 20-16s >> 35-25s
– Base Damage: 130-210 >> 120-180
Thamuz (↑)
S2 – Chasm Trample (↑)
– Cooldown: 11-8s >> 8-6s
U – Cauterant Inferno (↑)
– Cooldown: 45-37s >> 42-32s
Natan (↑)
U – Entropy? (↑)
– Cooldown: 38-28s >> 34-26s
Lesley (↑)
Passive – Lethal Shot (↑)
– Base Damage: 75 >> 100
S1 – Master of Camouflage (↑)
– Cooldown: 4-2.5s >> 3.5-2.5s
Terizla (↓)
S1 – Revenge Strike (↓)
– Movement Speed Increase: 25%-40% >> 15%-40%
Fanny (↓)
Passive – Air Superiority (↓)
– Energy Restored Per Stack: 75 >> 100
Mathilda (↓)
S2 – Guiding Wind (↓)
– Cooldown: 12-11s >> 13.5-11s
U – Circling Eagle (↓)
– Slow Effect: 35% >> 15%
Angela (↓)
Passive – Smart Heart (↓)
– Each stack increases the Movement Speed by 15%, up to 2 stacks >> Each stack increases the Movement Speed by 7.5%, up to 4 stacks.
S1 – Love Waves (↓)
– Removed the damage bonus against Minions and Creeps.
Rafaela (↓)
S1 – Light of Retribution (↓)
– Removed the damage bonus against Minions and Creeps.
Irithel (↓)
Attributes – Strafe (↓)
– Physical Attack Growth: 11 >> 8.5
Esmeralda (↑)
S1 – Frostmoon Shield (↑)
– Base Shield: 300-750 >> 400-750
Ling (↑)
Passive – Cloud Walker (↑)
– Crit Damage: 140% >> 150%
Baxia (↓)
S1 – Baxia-Shield Unity (↓)
– Cooldown: 15-12s >> 18-15s
02. BATTLEFIELD ADJUSTMENTS
Retribution (↓)
Damage taken from Creeps is reduced by 40% >> Damage taken from basic Creeps is reduced by 40% (Lord and Turtle are not considered basic Creeps)
Lord
Basic Attack
- Fixed an issue where the True Damage text is displayed when dealing Physical Damage.
- Physical Damage: 100% Attack >> 20% Attack + 10% Target’s Max HP
Thunder Strike
- True Damage: 150% Attack >> 50 + 15% Target’s Max HP
Turtle
- Base Attack and Attack Growth are now adjusted to 80% of their former values.
03. EQUIPMENT
Lightning Truncheon (↑)
[Unique Passive] (↑)
– New Effect: When triggering the damage, increase Movement Speed by 30% for 2s.
– Damage: 35% Mana – 450 >> 120% Magic Power
Flask of the Oasis (↓)
[Unique Passive] (↓)
– Shield: 660-1500 >> 100-1500
Blessing - Favor (↓)
– When combined, the new Support Emblem, Flask of the Oasis and the Favor blessing can give non-healer Support heroes an overpowered single healing ability, so we’re slightly reducing the amount of HP restored with Favor.
– Regen: 300-750 >> 240-600
04. EMBLEM
Weakness Finder (~)
- Basic Attacks slow enemies’ Movement Speed by 90% and Attack Speed by 50% for 0.5s. Cooldown: 10s. Every Basic Attack reduces it by 1s, down to 3s.
Assassin Emblem Attribute (↓)
- Adaptive Penetration 16 >> 14
Wilderness Blessing (↓)
- Movement Speed Boost 15% >> 10%
Master Assassin (↑)
- Damage Increase 5% >> 7%
Killing Spree (↑)
- Movement Speed Boost 15% >> 20%
Quantum Charge (↓)
- Movement Speed Boost 40% >> 30%
Impure Rage (↓)
- Damage: 50-260 >> 44-240