Mobile Legends: Bang Bang Pro Guide

MOBILE LEGENDS PATCH NOTES 1.8.30

01. HERO ADJUSTMENT

The following uses (↑), (↓), (~) to indicate Buff, Nerf, and Adjustment.

S1, S2, and U are Skill 1, Skill 2, and Ultimate.

moskov for build
Moskov (Revamped)

Attributes (↓)

– Physical Attack Growth: 15.5 >> 12.5

Passive (Adjust)

Skill 1 & Skill 2 Cooldown Reduction for every Basic Attack: 0.8s >> 0.5s

S1 – Abyss Walker ()

– Attack Speed Boost: 1.15-1.5x >> 1.15-1.35x

U – Spear of Destruction (↑)

When Spear of Destruction hits an enemy hero, it creates a shadow behind them and refreshes the cooldown of Abyss Walker. You can use the Ultimate again to cast Abyss Walker from the shadow’s location (shares the same cooldown as the normal skill).

– The flying speed of Spear of Destruction is slightly increased. The spear becomes wider the longer the flight time.

Longest Slow Duration: 5s >> 3s

Base Damage: 600-800 >> 340-500. 

– Penetrate Damage is now down to 1.1x Base Damage

Hero: Masha for build
Masha (↑)

Attributes (↑)

– Basic Attack Speed: 1.05 >> 0.96

Attack Speed Growth / Level: 1% >> 3.5%

Base Hybrid Defense: 10 >> 15

Passive – Ancient Strength (↑)

– Remove Effect: Attack Speed increases with HP loss.

New Effect: She can’t gain Defense from equipment or Emblems. Every 1 Defense she gains is converted into 0.25 Physical Attack.

– When losing the 1st HP bar, gains extra Lifesteal >> Extra Base Hybrid Defense, Healing Received and Resilience.

– When losing the 2nd HP bar, gains extra Lifesteal and Resilience >> Extra Base Hybrid Defense, Healing Received and full Control Immunity.

– Adjusted how Masha recovers HP at the fountain. Now you don’t need to press any buttons to fully recover all her HP bars.

S1 – Wild Power (↑)​

– Use Again to Stop Casting >> One-Time Cast

Revamped Effect: Masha consumes 25% of an HP bar to cast it, gaining Attack Speed and Movement Speed and enhancing her Basic Attack for 4s. Her Enhanced

– Basic Attack deals extra damage based on the target’s Max HP and restores her HP. Continuously hitting heroes or Creeps reduces the cooldown of her 1st skill.

% Damage Bonus on Target’s Max HP: 1.5%-4% >> 2.5%-4%.

Cooldown: 10s >> 9s

S2 – Howl Shock (↓)

Removed Effect: Disarm.

Requirements: No Cost >> 10% of an HP Bar The projectiles now hit all enemies in the target area and can no longer be blocked by enemy heroes.

U – Thunderclap (~)

– Removed Effect: Control Immunity and Damage Reduction after charging.

New Effect: Slightly knocks back enemies around the target; disarms and slows the target for 2s.

Requirements: 50% of Current HP >> 40% of an HP Bar

Damage Adjustments: Percentage of Masha’s Extra Max HP >> Percentage of the Target’s Current HP

Hero: Argus for build
Argus (↑)

Passive – Warmonger (↑)

HP Regen: 65 + 40% Total Physical Attack >> 200 + 10% Total Physical Attack

Extra Physical Damage: 155 + 100% Total Physical Attack >> 200 + 100% Total Physical Attack

New Effect: Extra Attack ignores 40% of the target’s Physical Defense.

– The Skill Recharge logic of the Malice Energy has been adjusted from recharging based on the damage dealt, to recharging every second and on every Basic Attack (critical hit grants extra recharge).

​S1 – Demonic Grip (~)​
 
Slightly reduced the charge distance when using the skill again.
 
Increased the charge speed when using the skill again.
 

S2 – Meteoric Sword (↑)​

Base Damage: 300-400 + 40% Total Physical Attack >> 300-400 + 100% Total Physical Attack

New Effect: The Meteoric Sword damage now counts as Basic Attack damage and can trigger Attack Effect.

New Effect: Argus’ Basic Attack against a cursed target will grant double Malice Energy charging speed.

– Curse no longer deals damage.

​U – Eternal Evil (~)​

New Effect: Argus passively increases the charging speed of the Malice Energy.​

Removed Effect: Argus permanently gains 10-30 Physical Attack.

Hero: Joy for build
Joy (~)

S2 – Meow, Rhythm of Joy! (↓)​

Removed Effect: Immune to control effects during “Beat Time!”

Cooldown: 12-9s >> 8s at all levels

​U – Ha, Electrifying Beats (↑)​

Her Ultimate now unlocks after she casts her Skill 2 on beat once, but her Ultimate damage still scales with the number of Skill 2 casts on beat.

New Effect: Her Ultimate with 4 Skill 2 casts on beat makes her immune to control effects during the Ultimate.

Cooldown: 40-24s >> 24s at all levels

Damage: 150-270 + 55% Total Magic Power >> 135-235 + 50% Total Magic Power

– Multiple skill hits on the same target will deal 20% less damage each time, down to 20% >> 15% less damage each time, down to 40%.

Hero: Roger for build
Roger (↑)

Passive (↑)

– Revamped Passive: In human form, Roger’s Basic Attack and skills deal additional damage equal to 5% of the target’s current HP. In wolf form, Roger’s Basic Attack and skills deal additional damage equal to 5% of the target’s lost HP. This effect can only deal up to 60 additional damage against Creeps.

Human Form – S1 (↑)

Base Damage: 300-600 >> 250-500

Total Physical Attack Bonus: 150% >> 125%

Human Form – S2 (↑)

Revamped Effect: Gains 40% Movement Speed >> Gains Movement Speed and Attack Speed by 20%-40%

Human Form – U (↓)

– Optimized the control experience: Removed the backswing time after Roger lunges. He can move or attack immediately after he lunges.

Wolf Form – S1 (↓)

– Base Damage: 300-600 >> 250-500

Total Physical Attack Bonus: 150% >> 125%

Hero: Khaleed for build
Khaleed (↑)

S1 – Desert Tornado (↑)​

The skill will now cast 3 times with or without hitting a target.

– Slightly increased the dash speed.

Base Damage: 180-480 + 125% Physical Attack >> 200-400 + 140% Physical Attack

Damage on Minions: 50% >> 50%-75%

Remove Effect: 15% damage increase per hit.

– Slightly reduced Khaleed’s Energy Regen per jump.

S2 – Quicksand Guard (↓)​

Damage Reduction: 50%-70% >> 35%-50%

U – Raging Sandstorm (↑)​

Slightly increased channelling speed.

Hero: Alucard for build
Alucard (~)

Passive – Pursuit (↓)​

Removed Effect: Deals increased damage when hitting only one hero.

S2 – Whirling Smash (↑)​

Base Damage: 320-420 >> 345-570

Cooldown: 5s at all levels >> 6-4s

U – Fission Wave (↑)​

Hybrid Lifesteal from Ultimate Upgrades: 5%-15% >> 10%-30%

– Slow Duration: 50% >> 30%

Slow Effect: 50% >> 30%

New Effect: His Ultimate absorbs Hybrid Defense from nearby enemy heroes.

Removed Effect: His Ultimate grants extra Hybrid Lifesteal.

Removed Effect: His Ultimate grants extra Hybrid Lifesteal.

Hero: Chang'e for build
Chang'e (↑)

Passive – Trouble Maker (~)​

– Removed the damage increase effect. Slows the target by 1% per stack, up to 20%

S1 – Starmoon Shockwave (~)​​​

Damage: 300-450 + 120% Magic Power >> 350-500 + 130% Magic Power

Slow Effect: 20% >> 10%

S2 – Crescent Moon (↑)​

Extra Physical Attack Bonus: 15% >> 35%

U – Meteor Shower (↑)​

Damage: 50-80 + 30% Magic Power >> 60-90 + 33% Magic Power

Hero: Tigreal for build
Tigreal (↑)

S2 – Sacred Hammer (↓)​​

Cooldown: 12.5-10s >> 16-13s

​​​U – Implosion (↑)​

Cooldown: 45-37s >> 55-45s

New Effect: The first pull also stuns enemies, but it can’t be used again immediately after interruption.

Hero: Harith for builds
Harith (↑)

Passive – Key Insight (↑)​​

Revamped Effect: According to the number of nearby enemy heroes, Harith gains up to 45% Resilience >> up to 35% Hybrid Lifesteal.

​​​U – Zaman Force (↑)​

New Effect: Harith gains 15% Resilience within the range of his Ultimate.

Hero: Minsitthar for build
Minsitthar (↑)

S1 – Spear of Glory (↑)​

New Effect: Minsitthar can cast other skills while retracting the spear.

Hero: Guinevere for build
Guinevere (↑)

S2 – Spatial Migration (↑)​

New Effect: The first strike now briefly stuns the target hit (to better ensure that the second strike hits and knocks the target airborne).

U – Violet Requiem (~)​

Additional Airborne Chances: 6 >> 8

New Effect: Cooldown: 45-35s >> 52-40s

Hero: Yve for build
Yve (↑)

​S2 – Void Crystal (↑)

– Slow Effect: Initial 15%, up to 40% >> Initial 25%, up to 50%

U – Spear Strike (↑)

– Slow Effect from Swipe: 40% >> 50%

Hero: Gusion for build
Gusion (↑)

S1 – Sword Spike (↑)

Gusion is immune to control effects when he moves behind the marked target.

Hero: Julian for build
Julian (↑)

S3 – Chain (↑)​

Slightly increased the cast range to match the range of his enhanced Skill 3.

Hero: Cecilion for build
Cecilion (↑)

S1 – Bat Impact (↑)​

Path Damage Bonus from Max Mana: 5% >> 7%

End Damage Bonus from Max Mana: 10% >> 14%

Hero: Arlott for build
Arlott (↑)

S2 – Vengeance (↑)​

Base Damage: 110-310 >> 135-335

Hero: Valentina for build
Valentina (↓)​

​U – I Am You (↓)​

Cooldown: The stolen Ultimate’s cooldown is 120%-100% >> 120% (at all levels) of the target’s cooldown

Hero: Nolan for build
Nolan (↓)​

S1 & S2 (↓)​​​

Cooldown: 1.5-1s >> 2-1s

U – Fracture (↓)​​​

Cooldown: 20-16s >> 35-25s

Base Damage: 130-210 >> 120-180

Hero: Thamuz for build
Thamuz (↑)​

S2 – Chasm Trample (↑)

Cooldown: 11-8s >> 8-6s

​U – Cauterant Inferno (↑)

Cooldown: 45-37s >> 42-32s

Hero: Natan for build
Natan (↑)​

​​U – Entropy? (↑)​

Cooldown: 38-28s >> 34-26s

Hero: Lesley for build
Lesley (↑)​

Passive – Lethal Shot (↑)

Base Damage: 75 >> 100

S1 – Master of Camouflage (↑)

Cooldown: 4-2.5s >> 3.5-2.5s

Hero: Terizla for build
Terizla (↓)​

S1 – Revenge Strike (↓)​

Movement Speed Increase: 25%-40% >> 15%-40%

Hero: Fanny for build
Fanny (↓)​​

Passive – Air Superiority (↓)​

Energy Restored Per Stack: 75 >> 100

Hero: Mathilda for build
Mathilda (↓)​​

S2 – Guiding Wind (↓)​

Cooldown: 12-11s >> 13.5-11s

U – Circling Eagle (↓)​

Slow Effect: 35% >> 15%

Hero: Angela for build and guide
Angela (↓)​​

Passive – Smart Heart (↓)​

– Each stack increases the Movement Speed by 15%, up to 2 stacks >> Each stack increases the Movement Speed by 7.5%, up to 4 stacks.

S1 – Love Waves (↓)​

– Removed the damage bonus against Minions and Creeps.

Hero: Rafaela for build
Rafaela (↓)​​

S1 – Light of Retribution (↓)​

– Removed the damage bonus against Minions and Creeps.

Hero: Irithel for build
Irithel (↓)​​

Attributes – Strafe (↓)​

Physical Attack Growth: 11 >> 8.5

Hero: Esmeralda, use for build
Esmeralda (↑)​

S1 – Frostmoon Shield (↑)​

Base Shield: 300-750 >> 400-750

Hero: Ling for build
Ling (↑)​

Passive – Cloud Walker (↑)​

Crit Damage: 140% >> 150%

Hero: Baxia for build
Baxia (↓)​​

S1 – Baxia-Shield Unity (↓)​

Cooldown: 15-12s >> 18-15s

02. BATTLEFIELD ADJUSTMENTS

Retribution (↓)

Damage taken from Creeps is reduced by 40% >> Damage taken from basic Creeps is reduced by 40% (Lord and Turtle are not considered basic Creeps)

Lord

Basic Attack

  • Fixed an issue where the True Damage text is displayed when dealing Physical Damage.
  • Physical Damage: 100% Attack >> 20% Attack + 10% Target’s Max HP

Thunder Strike

  • True Damage: 150% Attack >> 50 + 15% Target’s Max HP

Turtle

  • Base Attack and Attack Growth are now adjusted to 80% of their former values.

03. EQUIPMENT

magic
Lightning Truncheon (↑)

[Unique Passive] (↑)

New Effect: When triggering the damage, increase Movement Speed by 30% for 2s.

Damage: 35% Mana – 450 >> 120% Magic Power

flask of the oasis
Flask of the Oasis (↓)​​

[Unique Passive] (↓)​​

Shield: 660-1500 >> 100-1500

roam favor
Blessing - Favor (↓)​​

– When combined, the new Support Emblem, Flask of the Oasis and the Favor blessing can give non-healer Support heroes an overpowered single healing ability, so we’re slightly reducing the amount of HP restored with Favor.

Regen: 300-750 >> 240-600

04. EMBLEM

Weakness Finder (~)

  • Basic Attacks slow enemies’ Movement Speed by 90% and Attack Speed by 50% for 0.5s. Cooldown: 10s. Every Basic Attack reduces it by 1s, down to 3s.

Assassin Emblem Attribute (↓)​​

  • Adaptive Penetration 16 >> 14

Wilderness Blessing (↓)​​

  • Movement Speed Boost 15% >> 10%

Master Assassin (↑)

  • Damage Increase 5% >> 7%

Killing Spree (↑)

  • Movement Speed Boost 15% >> 20%

Quantum Charge (↓)​​

  • Movement Speed Boost 40% >> 30%

Impure Rage (↓)​​

  • Damage: 50-260 >> 44-240