
Julian - Jungle, Mid Lane




Tier: S
Win rate
51.40%
Ban rate
8.64%
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Julian Build
Most Popular
Emblem




Items Build






Spells Build

Secondary Build
Emblem




Items Build






Spells Build

Julian Skills

After casting two different skills, Julian enhances his third skill. Casting the enhanced skill makes all his skills go on a 9-6s Cooldown (decreases with his level).
After casting any skill, his Basic Attacks for the next 2s will deal 75( +100% Total Physical Attack) (+100% Total Magic Power) Magic Damage and pull the target toward him. Casting another skill extends the duration.
Julian gains 15% extra Hybrid Lifesteal for 5s each time he hits an enemy hero with his skills (up to 3 stacks).
S1

Julian hurls a flying scythe in the target direction, dealing 380( +140% Total Magic Power) Magic Damage to enemies along the way and slowing them by 30% for 1s.
The scythe disappears upon hitting a non-minion enemy.

Julian hurls enhanced scythes in the target direction, dealing 380(+140% Total Magic Power) Magic Damage to enemies along the way and slowing them by 50% for 1 second.
Upon hitting a non-minion enemy or reaching the maximum distance, the scythes will continue to fly at a lower speed, dealing 90 (+30% Total Magic Power) Magic Damage every 0.3 seconds to nearby enemies (up to 9 times).
S2

Julian summons a flying sword and dashes in the target direction, dealing 400( +80% Total Magic Power) Magic Damage to enemies along the way.

Julian summons a large number of flying swords and dashes in the target direction, dealing 75 (+15 Total Magic Power) Magic Damage every 0.1 seconds to enemies along the way (up to 9 times). Julian’s untargetable and invisible during the dash.
Ultimate

Julian casts chains at the target location, dealing 300( +100% Total Magic Power) Magic Damage to enemies hit after a short delay and immobilizing them for 1.2s.

Julian casts chains at the target location, dealing 40(+10% Total Magic Power) Magic Damage every 0.2 seconds to enemies hit and slowing them by 30%.
Enemies that are still in the area at the end of the skill duration will take 250 (+100%Total Magic Damage) extra Magic Damage and be knocked airborne for 0.8 seconds.
Max Skill Oder:



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