When near a wall or turret, Grock gains 10% Movement Speed, 15 (+8*Hero Level) Physical Defense, and 18 (+4.8*Hero Level) HP Regen.
Each point of Grock’s extra Physical Attack increases his Physical Defense by 0.5.
S1
Grock charges his weapon with the Power of Nature and then launches a powerful sweep, dealing 300( +160% Extra Physical Attack) Physical Damage to nearby enemies and slowing them by 40% for 2s. Damage dealt will increase the longer the skill is channeled, up to 250%.
Using Power of Nature near a wall will grant Control Immunity.
S2
Grock conjures a stone wall at the target location, dealing 300( +50% Total Physical Attack) Physical Damage to nearby enemies. The stone wall lasts 5s and can block enemies who try to pass through.
Ult
Grock charges in the target direction, dealing 360( +75% Total Physical Attack) Physical Damage to enemies in his path and knocking them airborne.
If he hits a wall or turret during the charge, he deals an additional 360( +90% Total Physical Attack) Physical Damage to nearby enemies and stuns them for 1.8s.