
Faramis - Mid Lane



Tier: S
Win rate
50.44%
Ban rate
0.38%
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Faramis Build
Most Popular
Emblem




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Spells Build

Secondary Build
Emblem




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Spells Build

Faramis Skills

Every 4s, Faramis’ next skill against enemy heroes and summoned objects generates a soul fragment on the spot. Faramis can absorb the soul fragment to restore 100( +50% Total Magic Power) HP and gain 2 extra Magic Power (up to 40 stacks). Upon death, he consumes the absorbed soul fragments to reduce the respawn timer, each reducing the timer by 3% (up to 90%). Enemies that die around Faramis also have a chance to drop soul fragments.

Faramis enters the Shadow state for 3s, gaining 70% extra Movement Speed, 25 extra Physical & Magic Defense, 20% cooldown reduction of this skill, and the ability to move through terrain. Enemy heroes that come into contact with Faramis in this state are dealt 250( +60% Total Magic Power) (Magic Damage) and applied with a Nether Mark. Upon leaving the Shadow state, Faramis drags all the marked enemy heroes toward him, dealing 250( +60% Total Magic Power) (Magic Damage).
Use Again: Faramis leaves the Shadow state early and drags marked enemies toward him. The range of soul fragment absorption is increased while this skill is active.

Faramis gathers Nether energy in a fan-shaped area ahead, dealing 330(+144% Total Magic Power) Magic Damage to enemies within. The energy will then split and bounce to nearby enemies, dealing 200(+86% Total Magic Power) Magic Damage (splits up to 2 time(s) on enemy hero hits and 1 time(s) on non-enemy hero hits).

Faramis turns his surroundings into the Nether Realm for 6s, making affected allied heroes (including himself) enter the Specter state and granting them 400 plus 10(+5% Total Magic Power)% extra HP, and 50% extra Movement Speed for 1s. When the Specter state breaks, the hero will clear all debuffs and enter a brief Resurrection state for 1.3s. An allied hero’s Specter state ends when they leave the Nether Realm.
Max Skill Oder:


