Each time Cyclops hits an enemy with his skills, all his skill cooldowns are reduced by 0.5s.
S1
Cyclops casts two Stardust Disks in the target direction, each dealing 275(+60%Total Magic Power) Magic Damage to enemies in its path.
S2
Cyclops conjures Starlit Spheres around himself while gaining 50% Movement Speed that decays over 2s. The Spheres will automatically seek and attack nearby enemies (prioritizes enemy heroes), exploding on collision and dealing 200(+50%Total Magic Power) Magic Damage to the enemy. Enemies hit by multiple Spheres take reduced damage after the first hit.
Ult
Cyclops creates a Planetary Sphere and sends it after the target enemy hero or creep, dealing them 500(+220%Total Magic Power) Magic Damage and immobilizing them for 1-2s (scales with flying distance).