Each time Alice levels up, her Movement Speed increases by 3, and Healing Received increases by 1%.
S1
Alice casts a sphere of blood energy in the target direction, dealing 400( +120% Total Magic Power) (Magic Damage) to enemies in its path.
Use Again: Alice immediately teleports to the blood sphere’s location.
S2
Alice deals 200( +75% Total Magic Power) plus 2.5(+0.3%Total Mana)% of the target’s Max HP as Magic Damage to nearby enemies and immobilizes them for 0.5s. After the immobilization effect ends, the targets will be slowed by 70% for 1.5s.
Creeps can only take up to 250 damage from the Max HP-based damage.
Ult
Alice enters the blood-draining state, consuming 60 Mana while dealing 30( +30% Total Magic Power) Magic Damage to nearby enemies every 0.5s. She recovers 40( +30% Total Magic Power) HP each time she damages an enemy hero (only 50% of that HP for other enemy units).
Each time this effect damages an enemy hero, the cooldown of Flowing Blood is reduced by 0.2s and the cooldown of Blood Awe is reduced by 0.5s.
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